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Question by vladdrummer · May 03, 2014 at 11:51 AM · rigidbodyvector3jump

how do I push object forward into direction it is facing?

Actually I want character to jump to direction he is facing, so how do I push it a little bit into direction he is facing right now?

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Answer by Socke97 · May 03, 2014 at 12:19 PM

Maybe you can use:

 if(Input.GetKey(KeyCode.Space))
 {
     rigidbody.AddForce(0, 0, pushForce);
 }
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Answer by roponator · May 04, 2014 at 10:55 PM

 if(Input.GetKey(KeyCode.Space))
 {
     rigidbody.AddForce(transform.forward); // you may need so set x,y,z seperate if no Vector3 overload, also assuming you object is properly oriented, other try transform.right or transform.up
 }
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