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We have a ship that was controlled via wasd, but when we import the animation, the ship wont move.
It is a top down shooter with a small ship as the player. we imported in a couple death animations and hit animations, however now that the animations are set up, the ship wont move at all. The animations are very simple, and do not need transitions or anything fancy.We are using unity's animation system, not the legacy system. It is like the animation locks the ship to the origin. Any help would be appreciated.
Answer by Kiloblargh · Mar 04, 2014 at 02:08 AM
All the animations on the ship must be made relative to an empty parent gameobject, which has no animated properties itself and whose transform is controlled by the WASD keys,
Thank you so much! That has been bugging us for a few days.
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