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Question by Samuel411 · May 29, 2013 at 03:53 PM · airotatezombiesideways

My zombie rotates sideways when it walks towards me or when I walk to him

It rotates sideways when I go next to it or when it comes to attack me? Heres the code

 var target : Transform; //the enemy's target
 var moveSpeed = 3; //move speed
 var rotationSpeed = 3; //speed of turning
 
 var myTransform : Transform; //current transform data of this enemy
 var isNotDead : boolean = true;
 var health : float = 100;
 function Awake()
 {
     myTransform = transform; //cache transform data for easy access/preformance
 }
 
 function Start()
 {
      target = GameObject.FindWithTag("Player").transform; //target the player
 
 }
 
 function Update () {
     
     if(health < 1){
     
         isNotDead = false;
         animation.Play("die");
         Destroy(gameObject, 1);
     }
     
     if(isNotDead){
     
         //rotate to look at the player
         myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
         Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
         
     
     
         
         var distance = Vector3.Distance(target.position, myTransform.position);
         if (distance < 3.0f) {
             animation.Play("attack1");
         }
         else{   
             //move towards the player
                myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
                animation.Play("walk1");
         }
 
     }
 }
 
 function ApplyDamage(dmg : float){
 
     health -= dmg;
 
 }
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avatar image roojerry · May 29, 2013 at 03:56 PM 0
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What is your question? and expected behavior?

avatar image randomuser · May 30, 2013 at 12:43 AM 0
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Please be more specific about the bug.

avatar image robertbu · May 30, 2013 at 05:55 AM 0
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Typically this happens because when the rotation of the character is set to (0,0,0), the character is not facing positive 'z'. The best solution is to fix the mesh in a 3D program. Sometimes you can fix it by using an empty game object as a parent and put scripts like above on the empty game object. Fixing it in code is possible, but usually ugly.

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