- Home /
Question by
Winboy · May 02, 2014 at 05:38 AM ·
unity 2dobject pool
How can I stop my object pool from firing?
I have a pool of bullets, and spawner attached to my gameobject. Now, when the parent gameobject is set to active = false, my spawner, which would be the script attached to the gameobject continues firing bullets. My code comes form the live training video (http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/object-pooling). My question is how can I disable the spawner from firing the bullets from the pool when the gameobject is "killed".
Comment
Your answer
Follow this Question
Related Questions
how to fix missing reference exception when reload scene 1 Answer
Hololens won't connect to server over UNet 0 Answers
Unexpected Strange Behavior 0 Answers
Passing variables throught scene 0 Answers