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Unity vs Unity with PlayMaker vs Unity with javascript
What are the capabilities of each formula ? what is the maxim i can get with each one ? let's say i want to create a game like Angry Birds will i need to do some scripting of my own ? But what if it's an endless runner like Subway Surfer or more complicated game like Hitman go or Dead Trigger ? I'm not a designer i'm a novice programmer, i just started learning programming very recently and i was aiming to create mobile games, so i started with SpriteKit and pretty much got the hang of it, but now i just discovered that Unity doesn't require much coding which can be easier and huge time saver with much more capabilities.
Any help at all would be much appreciated guys.
I think you can come quite far with an asset like Play$$anonymous$$aker BUT I'd really advise you against relying on visual scripting exclusively ... You will encounter many difficulties that would be so much easier to solve in code than trying to build a work-around in a visual scripting tool. Perhaps then you will go to a page like Unity3d unify wiki and copy/paste code that you don't quite understand and your project will become more and more instable and prone to failure. $$anonymous$$y advice to you would be to start with Play$$anonymous$$aker to get a feeling for Unity and start learning c# or unityscript at the same time. There are tons of well written tutorials specially tailored for Unity3d.
Do you recommend C# over Javascript ? ( what is unity script ? ) and the real question here is if i'm going to right bunch of code then shouldn't i just stick with Sprite$$anonymous$$it ? ( i'm not being smart ass i'm really asking ) i'm basically ai$$anonymous$$g for 2d games ( aside from the fact that it only exports to Apple products)
I don't think they're mutually exclusive. As you gain more experience you'll find some things are easier/more effective to code and you may find things easier to do with "visual scripts". Somethings are better read through a visual aid like Play$$anonymous$$aker (such as AI and directing cutscenes/camera movements).
Answer by 0V3RR1D3 · May 02, 2014 at 02:44 AM
Unity can do pretty much anything you want it to do, to use unity you must know one of the three languages unity supports. Or you could use playmaker but I would strongly recommend learning to code as you can do so much more! p.s i would recommend c#, a bit hard but much better
Unity supports javascript, c# and boo
Answer by SunriseKingdom · May 02, 2014 at 12:49 AM
I know it can be hard to learn coding, and it can take a long time to really learn it. There are a lot of tutorials out there like on YouTube, and other around the web, but if you don't know what you're looking for or don't know what line of code you need to get it to work, It can take a long time and sometime asking questions on how to do thing, can get a lot of comments that don't really help and some may be just rude.
So with that say, I would go with on what you feel is right, if you want to put the time in learning java then "I wish you the best of luck and I would be more and happy to help you if you have any questions and I will try my best to help".
Link to Tutorial Site link text
Youtube Link for 3D Tutorials playlist link text
Youtube Link for 2D Tutorials playlist link text
Learning code isn't the major problem for me, as i mentioned i started to get the hang of Sprite$$anonymous$$it now, but i was wondering if it's the right path to follow, Unity seems more powerful (as a 2d engine) than Sprite$$anonymous$$it so is it possible to do anything i could do with Sprite$$anonymous$$it in `unity using less lines of code? or even just Playmaker ?
I'm not really sure. So what I would do is pick what you feel is right for you.
sorry i couldn't be of more help.
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