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Optimize for Windows 10 Mobile
Hi There,
Background:
I have been looking all over, but I can seem to find any information on this topic.
My problem is that when I create a Windows Store build of my game (really small and light 2D game), and try to deploy it to a Windows phone (Lumia 950), the game is slow and kind of laggy. The file size is also big, considering how simple the game is. It runs well on an Android device.
I have followed the Unity guide for optimizing my game, but the game is still not great on a Windows 10 Phone. But the Android builds on an older phone seem to work well.
Question:
How should I be optimizing my game for Windows 10 Mobile devices? I want to only target phones.
Thanks for your help!
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