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Question by robosquirrel12 · May 01, 2014 at 03:19 PM · animationmesh

Problem with Maya animations

When i created my game character in Maya, with animations working fine within Maya, soon as i begin to test the characters animation, the neck seems to disappear, so the head is hiding in the shoulders. anyone know why? any advice?

Hi, im creating a game for a college project, and when i created my character in Maya, the animation worked fine. everything worked. i then imported it into Unity, made sure i had all of the animation on the avatar, and as soon as i press play the characters head sinks into the collar bone, the neck seems to disappear. only the animation works fine. is it something to do with the model itself or is it an issue with Unity? Help!

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avatar image YoungDeveloper · May 01, 2014 at 03:21 PM 0
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Why not write whole question in title?

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Answer by Animatics_3D · May 01, 2014 at 05:43 PM

can you show your bone structure screen shot show that i will understand your problems.

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avatar image robosquirrel12 · May 08, 2014 at 11:58 AM 0
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