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Question by ZpknTr · Oct 25, 2017 at 09:51 AM · physicsservercreating

is there a way to run physics on a server?

i know hosting games in unity is possible what im asking is: i want to make a online racing game where ill need lots of physics and it seems i gotta do this by defining lots of calculations already made in unity on my web application to check if the player is cheating or at least trying... is there a way to run a server in unity? or do i have to do this myself?

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