Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by user-10823 (google) · Mar 29, 2011 at 12:52 PM ·

whats a mathf.round

i keep seeing this code on scripts it says like mathf.round and im just wondering wat it is and is there any documentation on it thx

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
3

Answer by Statement · Mar 29, 2011 at 12:55 PM

Yes. Always check the scripting reference first when looking for documentation on Unity3D. It even has a search field where you can search for "Mathf.Round".

  • Anyhow, here's the documentation for Mathf.Round.
Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SarperS · Mar 29, 2011 at 12:58 PM 0
Share

I would suggest using the local version of the docs. Loads up instantly, no waiting between searches etc. $$anonymous$$y local address is like below...

file:///C:/Program%20Files%20%28x86%29/Unity/Editor/Data/Documentation/Documentation/ScriptReference/index.html

avatar image Bunny83 · Mar 29, 2011 at 01:19 PM 0
Share

Sure, you can use the local copy but the online version is always up-to-date and i never use the internal search. I just use google to search ;) much faster.

avatar image Statement · Mar 29, 2011 at 01:38 PM 0
Share

Yeah, the search on that site is incredibly slow. I also google for "unity3d reference $$anonymous$$athf.Round" rather than going to the refs.

avatar image Statement · Mar 29, 2011 at 01:39 PM 0
Share

@Sarper: You could just click Help/Scripting Reference.

avatar image
0

Answer by SarperS · Mar 29, 2011 at 12:54 PM

It rounds your float to the nearest integer so if you have a 5.6 valued float Mathf.Round(5.6) would return 6. Mathf.Round(5.4) would return 5. If the number ends in .5 so it is halfway between two integers, one of which is even and the other odd, the even number is returned.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

A node in a childnode? 1 Answer

Saving final score and displaying on main menu 1 Answer

null texture passed to GUI.DrawTexture 0 Answers

Get Set Errors C# 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges