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Question by brandonhotdo · Jul 06, 2014 at 01:56 PM · multiplayerphotonmaximum

Photon scene objects not players!

I am using Photon View to make my game multiplayer but when ever an object gets instantiated trough photon view it thinks that the object is a new player, so that I can only instantiate 1000 objects in a server (The game I'm making you can build thing a bit like minecraft and if you can only have 1000 blocks you cant have any more . . .) Is it possible for a block to be seen on every ones game but not registered as a player?

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Answer by tobiass · Jul 22, 2014 at 04:26 PM

It is possible to come up with your own block IDs and chunk synchronization, yes. The PhotonView class is not intended to be used for Minecraft-like blocks and will not help you in this case.

You can use a single PhotonView on some arbitrary (invisible even) GO to communicate and then send RPCs or other messages with the chunk content.

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