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Question by digitaldebonaire · May 01, 2014 at 02:58 AM · nullreferenceexceptionaccessteleport

How to access a second script on same object

I have a script that teleports an object that collides with an object tagged TeleportIn

    var target : Transform;
     
     var pathScript : Enemy_GroundUnit;
  
  function Awake() 
     {
     //connect to outbound teleporter
     target = GameObject.FindWithTag("TeleportOut").GetComponent(Transform);
     }    
      
     function Update () 
     {    
     }       
      
     function OnTriggerEnter (col : Collider) 
     {    
     //need TeleportIn tag on TeleportIn Object
     if(col.gameObject.tag == "TeleportIn") 
     {        
         this.transform.position = target.position;
         pathScript.GetNewPath();         
     }
 }

I am getting a NullReferenceException from the bottom line

 pathScript.GetNewPath();

The script Enemy_GroundUnit is attatched to the same object and has a function called GetNewPath. I want to call it after the object telports. Am I calling it wrong or is this something wrong with that script?

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Answer by 0V3RR1D3 · May 01, 2014 at 03:05 AM

to reference the script do this

gameObject.GetComponent(Enemy_GroundUnit).GetNewPath();

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