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Question by brain56 · Jul 05, 2012 at 03:49 AM · iosinputsuspend

How to simulate [iOS] app suspend on the Unity editor?

I need to simulate the iPhone/iPad hard button press on the Unity editor so that I don't have to build to test my code. Is this possible in Unity? If not, can you please suggest a workaround? Thanks.

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avatar image always_beta · Jul 05, 2012 at 09:36 AM 0
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Which button do you mean by hard button?

avatar image brain56 · Jul 05, 2012 at 09:43 AM 0
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The button on the iOS device which you press to get to the homescreen. I actually answered this question already, but the moderators are taking their time. :/

Anyway, you can do this by simply changing windows (i.e. alt-tabbing on Windows). Losing the focus from the Unity editor simulates a pause or app suspend, returning the focus to the editor creates a resume. I hope this helps! :D

avatar image always_beta · Jul 05, 2012 at 09:46 AM 0
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Yep, that's exactly the same with my answer:D

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Answer by brain56 · Jul 05, 2012 at 11:36 AM

I've accidentally found the answer. Simply change windows or at least lose your focus from the Unity editor. Use Alt+Tab if you're on Windows, and that's about it. Resuming means regaining your focus on the Window, so Alt+Tab again.

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Answer by chilemanga · Oct 08, 2015 at 08:50 PM

This works for me, but just for OnApplicationFocus, not OnApplicationPause.

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avatar image BrianLedsworthGSN · Jan 22, 2016 at 05:12 PM 0
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OnApplicationPause works for me in Unity 5.3. Tabbing away fires with pauseStatus = true, and tabbing back calls with pauseStatus = false.

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