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Iterate through Variables in a Script and adding them to a Generic List
So I have this set of variables:
var knowsCopMoves01 = new List.<ScriptStep>();
var knowsCopMoves01_repeat01 = new List.<ScriptStep>();
var knowsCopMoves01_repeat02 = new List.<ScriptStep>();
var knowsCopMoves01_repeat03 = new List.<ScriptStep>();
and I want to add them all to a new List.
var allScriptsList = new List.<List.<ScriptStep> >();
The problem is dynamically adding all these variables to this new List, this is what I wrote that I thought would work:
for (var script : List.<ScriptStep> in GetComponent(Dialog_Manager)){
allScriptsList.Add(script);
}
But I always get this error when I start the game :
ApplicationException: Argument is not enumerable (does not implement System.Collections.IEnumerable).
Boo.Lang.Runtime.RuntimeServices.GetEnumerable (System.Object enumerable)
Answer by supercouge · Jul 13, 2013 at 10:15 PM
Just like the error said, Dialog_Manager is not enumerable, meaning that you cannot use it like you did in your foreach. You should try to add a public function to your Dialog_Manager script, which will allow you to have access at all the lists.
//in dialog_manager
public function GetScriptSteps() : List.<List.<ScriptStep> > {
var lists = new List.<List.<int> >();
lists.AddRange( ... );
return lists;
}
//in your other script
var dialog : Dialog_Manager = GetComponent(Dialog_Manager);
var allScriptsList = dialog.GetScriptsSteps();
I understand what you mean about not being enumerable but not the rest. All the code is being written on the same script called Dialog_$$anonymous$$anager, there is no other script.
I'm can't understand what the function does. How would I use the AddRange to add all those variables? What would the range be? All the "List." have different names.
Oops sorry. Since you used GetComponent(), I assumed that the variables was in another script.
For your problem... Unless you use a reflection solution type (which I don't recommend), I don't think there is an "automatic" way to get all your List.. Its up to you to know what you want to add.
If you know what you want to add to your list ... You could do something like that:
var list1 : List.<int> = new List.<int>();
var list2 : List.<int> = new List.<int>();
var list3 : List.<int> = new List.<int>();
list1.Add(1);
list1.Add(2);
..
..
// here you add your lists to your "bigList"
var bigList = new List.<List.<int> >([list1, list2, list3]);
Debug.Log(bigList.Count);
Anyway, I hope I didn't misunderstood the problem.
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