Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by oakshiro · May 13, 2013 at 03:01 PM · android

Unity + Android + Development Build = CompareBaseObjectsInternal can only be called from the main thread.

Hi there,

I have been struggling to achieve an android plugin to communicate with a Singleton, and it seems I've achieved it by forcing the call through the UIThread.

 Instance.activity.Call("runOnUiThread", new AndroidJavaRunnable(() =>{
           Instance.activity.Call("getMe");
 }));    

The problem comes when I try to launch the app as a development build (it works as a charm launching it normally). The error I get is this one:

 05-13 16:45:45.070: E/Unity(1585): CompareBaseObjectsInternal  can only be called from the main thread.
 05-13 16:45:45.070: E/Unity(1585): Constructors and field initializers will be executed from the loading thread when loading a scene.
 05-13 16:45:45.070: E/Unity(1585): Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
 05-13 16:45:45.070: E/Unity(1585):  
 05-13 16:45:45.070: E/Unity(1585): (Filename: /Applications/buildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/AndroidManaged/UnityEngineObject.cpp Line: 24)
 05-13 16:45:45.180: I/ActivityManager(2294): Process android.process.media (pid 1837) (adj 9) has died.
 05-13 16:45:45.210: E/mono(1585): Unhandled Exception: System.ArgumentException: CompareBaseObjectsInternal  can only be called from the main thread.
 05-13 16:45:45.210: E/mono(1585): Constructors and field initializers will be executed from the loading thread when loading a scene.
 05-13 16:45:45.210: E/mono(1585): Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
 05-13 16:45:45.210: E/mono(1585):   at UnityEngine.Object.CompareBaseObjects (UnityEngine.Object lhs, UnityEngine.Object rhs) [0x00000] in <filename unknown>:0 
 05-13 16:45:45.210: E/mono(1585):   at UnityEngine.Object.op_Equality (UnityEngine.Object x, UnityEngine.Object y) [0x00000] in <filename unknown>:0 
 05-13 16:45:45.210: E/mono(1585):   at Singleton`1[FacebookWrapper].get_Instance () [0x00000] in J:\PROYECTOS\TapToCare\trunk\Assets\Scripts\Singleton.cs:15 
 05-13 16:45:45.210: E/mono(1585):   at FacebookWrapper.<getMe>m__1 () [0x00000] in J:\PROYECTOS\TapToCare\trunk\Assets\Scripts\FacebookWrapper.cs:55 


Any clue? Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by oakshiro · May 13, 2013 at 03:00 PM

I just figured it out!! I had to call

 Instance.activity.Call("runOnUiThread", new AndroidJavaRunnable(() =>{
           instance.activity.Call("getMe");
 }));   

note the lowercase "i" on instance call.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

Unity games and web comunication 1 Answer

Camera 2D Movement android unity 1 Answer

I am looking for a blow detection logic that is accurate. please help me. 0 Answers

Question about Network and NetworkViewID 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges