Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by AlienHook · Apr 30, 2014 at 04:28 AM · c#lerpanimationcurve

Transition between Vector3s using AnimationCurve

How would I move an object from one location to another, smoothly along an AnimationCurve in C#? I'm not sure if I would use a Vector3.Lerp or AnimationCurve.Evaluate.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
13

Answer by robertbu · Apr 30, 2014 at 04:59 AM

There are a few different things you can mean by 'smoothly along an AnimationCurve'. One use of an AnimationCurve is to vary the speed of movement along...for example to ease the movement at the ends. Below is a test class. Put it on a cube and adjust the AnimationCurve in the inspector. As a first test, make sure your AnimationCurve starts at 0.0 and ends at 1.0.

 using UnityEngine;
 using System.Collections;
 
 public class Bug25b : MonoBehaviour {
 
     public AnimationCurve ac;
     public Vector3 pos1 = new Vector3(-4.0f, 0.0f, 0.0f);
     public Vector3 pos2 = new Vector3( 4.0f, 0.0f, 0.0f);
 
     void Update() {
         if (Input.GetKeyDown (KeyCode.Space)) {
             StartCoroutine(Move(pos1, pos2, ac, 3.0f));
         }
     }
 
     IEnumerator Move(Vector3 pos1, Vector3 pos2, AnimationCurve ac, float time) {
         float timer = 0.0f;
         while (timer <= time) {
             transform.position = Vector3.Lerp (pos1, pos2, ac.Evaluate(timer/time));
             timer += Time.deltaTime;
             yield return null;
         }
     }
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Sprawl · Jul 28, 2015 at 04:11 PM 0
Share

Didn't know we about this neat trick. It's great to have animation curves directly into the inspector ! Thank You.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Using lerp to smooth network movement causes rubber banding 1 Answer

How to use WaitForSeconds inside IF / Else If statement? 1 Answer

Why does this IF statement loop without finishing? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges