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Question by stanislavdol · Jul 30, 2014 at 12:30 PM · gameobjectprefabruntimeprefabutility

PrefabUtility.ReplacePrefab trouble

Hi, there! PrefabUtility.ReplacePrefab is very useful to make prefabs from gameobjects. With colliders, materials etc. However, when I change one of the gameobject's shader variables, it won't save gameobject material at all. So I get a prefab without a material.

Any ideas how to silve this?

Thanks!

//Problem solved. U just need to save materials as well, cause unity use instances of materials if u don't use sharedmaterial.

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