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Question by Tate · Dec 21, 2011 at 03:33 AM · rotatelerptransformation

How do I rotate an object smoothly?

Hello.

I have a camera in my scene, and I cannot figure out how to make it rotate smoothly. I understand how to make it rotate, but not with any damping.

How would this be done?

  • Tate

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avatar image Lo0NuhtiK · Dec 21, 2011 at 03:37 AM 0
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Unity Script Reference transform.Rotate

avatar image Tate · Dec 21, 2011 at 03:40 AM 0
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I tried this, but the object does not move smoothly, it just moves.

avatar image Lo0NuhtiK · Dec 21, 2011 at 03:47 AM 0
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var rotateYspeed : float = 1.0 ;

transform.Rotate(0, rotateYspeed * Time.deltaTime, 0);

...or look into quaternions ?

avatar image ina · Dec 21, 2011 at 03:53 AM 0
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You have to put it into the Update() or use a coroutine

avatar image Lo0NuhtiK · Dec 21, 2011 at 03:56 AM 0
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yeah lol I was just throwing that up there for tate to try wherever (s)he's using it...
edit : Idk what (s)he has for code either, so no clue what (s)he's already tried/trying... I haven't had a problem with anything just "moving" (snapping?) to certain rotations yet.

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Answer by asafsitner · Dec 21, 2011 at 09:55 AM

Take a look at `Quaternion.Slerp` (Vector3.Lerp and angles can cause some interesting and fearsome bugs and using Quaternions is safer and faster than using Vector3.Slerp).

Rotate a proxy, then slerp between your actual transform's rotation to the proxy's rotation.

http://unity3d.com/support/documentation/ScriptReference/Quaternion.Slerp.html

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