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This question was closed Feb 29, 2012 at 05:08 PM by Jessy for the following reason:

http://answers.unity3d.com/questions/222379/dynamic-batching-and-vertex-shader-animation.html#answer-222395

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Question by iwandi · Feb 29, 2012 at 04:26 PM · shaderbatchingvertex shader

Dissable Batching in Shader

I made a small vertex shader based animation. But dynamic batching destroys it by batching geometry together and applying this single shader on the bundle. Is there a way to:

a. Disable Dynamic batching on a per shader basis. b. Get the original objects point in the vertex shader.

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