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               Question by 
               Yordan · Apr 28, 2014 at 10:17 PM · 
                transformcharactercharactercontroller  
              
 
              Transform CharacterController with the animation of the body mesh ?
Hello. Since I am using the CharacterController for most of the collision deals/checks/raycasts, I looking the way to transform it with the same mater the attached to body is transformed at the end of animation. For instance when the die animation occure - at it's end the body is down on the ground, I am looking to place the same position the CharacterController.
Thanks in advance.
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