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Question by berting01 · Feb 23, 2012 at 07:41 PM · timeparticlesystemparticleeffect

how to trigger a firework

I have already made a simple firework. what I want to do is trigger it. I want to know how will be able to put a time on the firework that i made. for example, every 5 seconds,the firework will explode.. how to to that in java scrip. Am I going to use the renderer.enabled? thanks heres my code:

var firework : GameObject;

var trigger : ParticleEmitter;

function Start(){

 trigger = firework.GetComponent(ParticleEmitter);

}

function Update(){

 if(Input.GetKeyDown(KeyCode.Mouse1)){

 trigger.enabled = true;

 }

}

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Answer by adrenak · Feb 24, 2012 at 04:02 AM

You have to use InvokeRepeating, it is used to repeatedly call a function. So you can use it to repeatedly trigger the particle system. Find info here : link

do something like this :

 //have the same start function 
 var firework : GameObject;

 var trigger : ParticleEmitter;

 var n : int;
 
 InvokeRepeating ( "fireworks", 3,2);  //you can change the values instead of 3 and 2 to 5 seconds as you said
 
 function fireworks(){
     trigger.enaled = true;
     //we also have to stop emmiting the particles after 'n' seconds 
     yield WaitForSeconds(n);  //change the value of n to what you want
     trigger.enabled = false;
 }

I Hope this helped !

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