- Home /
Use material with transparency to mask lensflare
Hi,
here's a picture of my scene
I'd like to use the transparency of the roof to mask the lens flare ...
How do i do that ?
the material on the roof is Transparent/Cutout/Diffuse
adding a mesh collider to that object mask the flare everywhere ...
evenutally, i guess i could end up creating a mesh in maya from the alpha and use it as a mesh collider, but i'm sure ther's a better solution
Thank you !
Your answer
Follow this Question
Related Questions
Hiding sections of arbitrary models that lie one side of a plane 0 Answers
Is it possible to create a blur effect based on the alpha of a transparent texture on a plane? 0 Answers
Alpha not displaying when changed in code, unless changed manually in the inspector 0 Answers
Fading in/out SVGs without showing the half-transparent SVG-layers 1 Answer
Mesh transparency halfway cutoff script 0 Answers