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Question by ez06 · Feb 20, 2014 at 05:00 PM · 2dphysicsrigidbody

How do I keep objects with Rigidbody from moving slightly after they stopped?

I have prefabs that have Rigidbody2D, with Gravity: 0, Drag = 0, and Mass: 1.

I all shoot them in the same direction with constant velocity towards a collider, and they're supposed to pile up, without bouncing off.

  • the 1st prefab hits the collider, doesn't bounce off, stops completely and is unmovable (exactly the way I want)

  • the 2nd prefab hits the 1st prefab, stops, but bounces off very slightly and slowly.

  • the 3rd prefab hits 2nd prefab, bounces off more

  • the 4th prefab bounces off even more.

I tried to change the physics setting of the project but that didn't change anything. How do I get all prefabs to stop completely and be absolutely unmovable?

Thanks in advance

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Answer by robertbu · Feb 20, 2014 at 05:02 PM

Not sure this is what you want, but you can do:

 function OnCollisionEnter2D() {
     rigidbody2d.isKinematic = true;
 }
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