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Question by BilboStabbins · Aug 20, 2012 at 04:11 PM · javascriptgetcomponentenable

How to enable/disable Javascript using a C# script?

Hi,

I am trying to enable a script (Texture_Tile_Animation,.js) which starts disabled using a C# script. I have tried;

 Options_screen.GetComponent<Texture_Tile_Animation>().enabled = true; // Not working
     
     and 
     
 Options_screen.GetComponent("Texture_Tile_Animation").enabled = true; // Gives error as does not recognise 'enabled'.

Any ideas?

The script is as follows;

 #pragma strict
 
 var uvAnimationTileX : int = 4;
 var uvAnimationTileY : int = 4;
 var framesPerSecond : float = 10.0;
 
 //var timeToLiveInSeconds : float = 1.0f;
 
 private var index : int;
 
 private var size : Vector2;
 private var offset : Vector2;
 
 private var uIndex : float;
 private var vIndex : float;
 
 
 function Start() 
 {
     DoTiling(); 
 }
 
 function DoTiling() 
 {
     //gameObject.renderer.enabled = true;
 
     while(true) 
     {
         // Calculate index
         index = Time.time * framesPerSecond;
         // repeat when exhausting all frames
         index = index % (uvAnimationTileX * uvAnimationTileY);
         
         // Size of every tile
         size = Vector2 (1.0 / uvAnimationTileX, 1.0 / uvAnimationTileY);
         
         // split into horizontal and vertical index
         uIndex = index % uvAnimationTileX;
         vIndex = index / uvAnimationTileX;
         
         // build offset
         // v coordinate is the bottom of the image in opengl so we need to invert.
         offset = Vector2 (uIndex * size.x, 1.0 - size.y - vIndex * size.y);
         
         renderer.material.SetTextureOffset ("_MainTex", offset);
         renderer.material.SetTextureScale ("_MainTex", size);    
         
         yield WaitForEndOfFrame();   
     }
 
 //    yield WaitForSeconds(timeToLiveInSeconds);
 
   //  HideShockwave();
  }
 
  /*
     function HideShockwave() 
     {
         gameObject.renderer.enabled = false;
 
         //Destroy(gameObject, timeToLiveInSeconds);
     }
 */



Thanks

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Answer by whydoidoit · Aug 20, 2012 at 04:14 PM

Interacting between JavaScript and C# is difficult because the two languages are built into different DLLs by Unity - you can normally get it to work one way by having one of the scripts live in Plugins or Standard Assets - then the other script can see it.

You might be better off using a SendMessage("EnableYourself", false) which will work between the languages ok. All you do then is write an EnableYourself function on the javascript class and have it set enabled equal to the parameter. Generally speaking it is not a good idea to mix languages in a project.

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avatar image BilboStabbins · Aug 20, 2012 at 06:42 PM 0
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I've just tried placing the Java file in Standard Assets and Plugins, and there seems to be no difference.

So for the alternative method you mention, you're saying add something like the following at the bottom of the Java class?

var flag : bool;

function EnableYourself(bool flag) { Texture_Tile_Animation.enabled = flag; }

Thanks

avatar image BilboStabbins · Aug 21, 2012 at 07:15 PM 0
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Hi,

Any chance you might be able to help me out with how to add the EnableYourself function as I mostly work in C# ? :s

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