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Question by Caedicus · Mar 30, 2013 at 01:52 AM · networkinglatency

How do you get Network Emulation to work?

I haven't really found a definitive answer on this.

I've done the following:

  1. Start Unity Editor on Computer 1.

  2. Set network emulation to "Dial-Up"

  3. Run game on Computer 1

  4. Start Server on Computer 1

  5. Start Unity Editor on Computer 2.

  6. Set network emulation to "Dial-Up"

  7. Run game on Computer 2

  8. Connect to Server on Computer 1

There is no packet loss shown in the stats window, and it's clear the latency between the two players are pretty much non existent. What else could I being wrong? The computers are on the same network. Do they need to be on different networks? I'm starting to doubt that network emulation is actually functional.

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Answer by Caedicus · Mar 30, 2013 at 02:18 AM

Well, I just found a great, free alternative to Unity's network emulation.

http://blog.mrpol.nl/2010/01/14/network-emulator-toolkit/

This network emulator toolkit simulates just about any kind of network you can think of, and it's really easy to use.

Still would like to know how to get Unity's emulator to work though.

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