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RenderToCubemap problem, no lightmap in the result.
I used RenderToCubemap to bake a scene into a cubemap. But I noticed that there are a few dark areas in the result. These areas are actually covered by lightmap (in the shadow). Is that a problem of RenderToCubemap provided by unity? Or I made a mistake to setup something? Cheers!
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                