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Question by Ian-McCleary · Apr 18, 2014 at 12:26 AM · javascripterror

Error Unexpected token }

So i have a script and i have accross this error on line 413,10 I need the } there and i have no idea what to do please hep

 #pragma strict
  
 var ItemID : String[] = ["Wood","Stone","Metal Ore","Iron"];
 var Ammount : int[] = [0,0,0,0];
 var ItemTransform : Transform[];
 var NewTexture : Texture[];
 var AllTextures : Texture[];
 var InventoryGrid : int;
 var Blank : Texture;
 var GridNumber : int;
 private var AddingItems = false;
 private var InventoryOn = false;
 private var MouseTexture : Texture;
 private var Change = false;
 private var Clicks : int;
 private var PrevNo : int;
 private var HotBarActive : int = 35;
 private var PrevTexture : int;
 private var TextureNumber : int;
 private var JustClicked = false;
 private var item : Texture;
 private var ItemNumber : int;
  
  
  
 function ADDTexture(ItemTexture : Texture)
 {
     item = ItemTexture;
     AddingItems = true;
 }
  
  
  
 function ADD(material : int)
     {
          material = ItemNumber;
        Ammount[material] +=1;
     }
  
  
     function OnGUI()
     {
     if(InventoryOn == true)
          {
          GUI.Label(Rect(Input.mousePosition.x - 25, Screen.height - Input.mousePosition.y - 25 ,100,50),MouseTexture);
  
          GUI.BeginGroup(new Rect(Screen.width / 2 - 400, Screen.height /2 - 300,800,600));
  
          if(GUI.Button(Rect(100,50,50,50),NewTexture[0]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 0;       
          }
          if(GUI.Button(Rect(150,50,50,50),NewTexture[1]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 1;       
          }
          if(GUI.Button(Rect(200,50,50,50),NewTexture[2]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 2;  
          }
          if(GUI.Button(Rect(250,50,50,50),NewTexture[3]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 3;  
          }
          if(GUI.Button(Rect(300,50,50,50),NewTexture[4]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 4;  
          }
          if(GUI.Button(Rect(350,50,50,50),NewTexture[5]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 5;  
          }
          if(GUI.Button(Rect(400,50,50,50),NewTexture[6]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 6;  
          }
          if(GUI.Button(Rect(100,100,50,50),NewTexture[7]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 7;  
          }
          if(GUI.Button(Rect(150,100,50,50),NewTexture[8]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 8;  
          }
          if(GUI.Button(Rect(200,100,50,50),NewTexture[9]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 9;  
          }
          if(GUI.Button(Rect(250,100,50,50),NewTexture[10]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 10; 
          }
          if(GUI.Button(Rect(300,100,50,50),NewTexture[11]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 11; 
          }
          if(GUI.Button(Rect(350,100,50,50),NewTexture[12]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 12; 
          }
          if(GUI.Button(Rect(400,100,50,50),NewTexture[13]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 13; 
          }
          if(GUI.Button(Rect(100,150,50,50),NewTexture[14]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 14; 
          }
          if(GUI.Button(Rect(150,150,50,50),NewTexture[15]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 15; 
          }
          if(GUI.Button(Rect(200,150,50,50),NewTexture[16]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 16; 
          }
          if(GUI.Button(Rect(250,150,50,50),NewTexture[17]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 17; 
          }
          if(GUI.Button(Rect(300,150,50,50),NewTexture[18]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 18; 
          }
          if(GUI.Button(Rect(350,150,50,50),NewTexture[19]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 19; 
          }
           if(GUI.Button(Rect(400,150,50,50),NewTexture[20]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 20; 
          }
          if(GUI.Button(Rect(100,200,50,50),NewTexture[21]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 21; 
          }
          if(GUI.Button(Rect(150,200,50,50),NewTexture[22]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 22; 
          }
          if(GUI.Button(Rect(200,200,50,50),NewTexture[23]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 23; 
          }
          if(GUI.Button(Rect(250,200,50,50),NewTexture[24]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 24; 
          }
          if(GUI.Button(Rect(300,200,50,50),NewTexture[25]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 25; 
          }
          if(GUI.Button(Rect(350,200,50,50),NewTexture[26]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 26; 
          }
          if(GUI.Button(Rect(400,200,50,50),NewTexture[27]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 27; 
          }
           if(GUI.Button(Rect(100,250,50,50),NewTexture[28]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 28; 
          }
          if(GUI.Button(Rect(150,250,50,50),NewTexture[29]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 29; 
          }
          if(GUI.Button(Rect(200,250,50,50),NewTexture[30]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 30; 
          }
          if(GUI.Button(Rect(250,250,50,50),NewTexture[31]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 31; 
          }
          if(GUI.Button(Rect(300,250,50,50),NewTexture[32]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 32; 
          }
          if(GUI.Button(Rect(350,250,50,50),NewTexture[33]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 33; 
          }
           if(GUI.Button(Rect(400,250,50,50),NewTexture[34]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 34; 
          }
  
           if(GUI.Button(Rect(400,350,50,50),NewTexture[40]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 40;
          }
  
           if(GUI.Button(Rect(450,350,50,50),NewTexture[41]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 41;
          }
  
           if(GUI.Button(Rect(500,350,50,50),NewTexture[42]));
          {
          Change = true;
          Clicks += 1;
          GridNumber = 42;
          }
  
               if(GUI.Button(Rect(600,350,50,50),NewTexture[43]));
               {
               if(MouseTexture == Blank)
               {
               if(NewTexture[43] !=Blank)
               {
               JustClicked = true;
               NewTexture[40] = Blank;
               NewTexture[41] = Blank;
               NewTexture[42] = Blank;
               }
          Change = true;
          Clicks += 1;
          GridNumber = 43;
          }
  
  
  
          GUI.EndGroup();
          }
          if(GUI.Button(Rect(100,550,65,65),NewTexture[35]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 35;
          }
          if(GUI.Button(Rect(165,550,65,65),NewTexture[36]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 36;
          }
          if(GUI.Button(Rect(230,550,65,65),NewTexture[37]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 37;
          }
          if(GUI.Button(Rect(295,550,65,65),NewTexture[38]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 38;
          }if(GUI.Button(Rect(360,550,65,65),NewTexture[39]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 39;
          }
     }
     }
  
  
  
 function Update () 
        {
  
        if(Input.GetKeyDown(KeyCode.Alpha1))
        {
        HotBarActive = 35;
        }
        if(Input.GetKeyDown(KeyCode.Alpha2))
        {
        HotBarActive = 36;
        }
        if(Input.GetKeyDown(KeyCode.Alpha3))
        {
        HotBarActive = 37;
        }
        if(Input.GetKeyDown(KeyCode.Alpha4))
        {
        HotBarActive = 38;
        }
        if(Input.GetKeyDown(KeyCode.Alpha5))
        {
        HotBarActive = 39;
        }
  
     if(NewTexture[HotBarActive] == AllTextures[TextureNumber])
     {
     PrevTexture = TextureNumber;
     ItemTransform[TextureNumber].active = true;
     }
  
     if(NewTexture[HotBarActive] != AllTextures[TextureNumber])
        {
        ItemTransform[PrevTexture].active = false;
        TextureNumber += 1;
        if(TextureNumber >= AllTextures.Length)
           {
           TextureNumber = 0;
           }
        }
     {
  
     if(NewTexture[40] == AllTextures[0] && NewTexture[41] == Blank && NewTexture[42] == AllTextures[0])
          {
          NewTexture[43] == AllTextures[3];
        }
        } //Added Bracket
  
 if(Input.GetKeyDown(KeyCode.Tab))
     {
     InventoryOn = !InventoryOn; // Removed Bracket
     if(AddingItems == true)
        {
          if(NewTexture[InventoryGrid] == Blank)
                    {
                    NewTexture[InventoryGrid]=item;
                    AddingItems = false;
                    InventoryGrid = 0;
                    }
           else if(NewTexture[InventoryGrid] != Blank)
           {
           InventoryGrid += 1;
           }
        }
  
        if(Clicks == 1)
          {
          MouseTexture = NewTexture[GridNumber];
          PrevNo = GridNumber;
          
          
          }
          if(Clicks == 0)
          {
          if(NewTexture[42] != Blank)
          {
          MouseTexture = Blank;
          }
          if(GridNumber <  42)
          }
          MouseTexture = Blank;
          }
          }
  
  
  
          if(Clicks == 2)
          {
          if(GridNumber < 42)
          {
          if(JustClicked == true);
          {
          JustClicked = false;
          }
          if(NewTexture[GridNumber] == Blank);
          {
          NewTexture[GridNumber] == MouseTexture;
          NewTexture[PrevNo] = Blank;
          Clicks = 0;
  
          }
          if(NewTexture[GridNumber] == MouseTexture)
          {
           Clicks = 0;
  
  
           }
           if(NewTexture[GridNumber] != MouseTexture)
           {
  
           Clicks = 1;
           }
          }
        }
 }
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Answer by robertbu · Apr 18, 2014 at 12:37 AM

You have a bracket backwards on line 413. Your script reads:

      if(GridNumber <  42)
      }

In addition, I believe the code posted is missing a closing '}' at the end.

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avatar image Ian-McCleary · Apr 18, 2014 at 03:04 AM 0
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