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Question by JesseSomerville · Feb 02, 2014 at 04:30 PM · javascriptinstantiateenemy

Health drop, and picking it up.

I have all of the code I need for the health pickup to drop when I kill an enemy, but I have been working for about 3 days with no luck on how to get it to destroy once it's instantiated. Sorry for the messy wording but here is my code:

 function Dead() 
 {
     Instantiate(healthDrop, enemy.transform.position, Quaternion.identity);
     gameObject.SetActiveRecursively(false);
 }

This is where I am destroying the enemy and instantiating the health drop

 #pragma strict
 
 var player : Transform;
 var enemy : GameObject;
 
 function Update ()
 {
     healthDropLogic();    
 }    
 
 var distance = Vector3.Distance(player.transform.position, transform.position);
 
 function healthDropLogic ()
 {
     yield WaitForSeconds(3);
     Destroy(gameObject);
 } 

This code is on the health drop

Any help would be much appreciated!

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Answer by Manco Capac · Feb 02, 2014 at 04:54 PM

If you want to destroy the health drop 3 secs after you instantiate it use this in the health drop script:

 Destroy (gameObject, 3);

And destroy your enemy the same way. You can make a prefab of the health drop with the script attached.

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avatar image JesseSomerville · Feb 02, 2014 at 05:26 PM 0
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I did make a prefab of the healthDrop. That's how I'm instantiating it. The logic of the code posted does not work for me.

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