Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by $$anonymous$$ · May 31, 2018 at 05:16 PM · 2d-platformerjumpingplayer movement

How to make Jump 2D Action Stop after finite amount of Time?

I made a 2D Jump Script (I separated my Jump and Walk Scripts for clarity). I made my Jump and Walk Scripts less Physically accurate but with better Gameplay feel. Both Script works, but for the Jump Script, the Player flies up until I release the Jump Button. Please tell me how to make the Jump Action Stop either after a very short Time Limit, or immidiately if I release the Jump Button before the Time Limit expires, and only recover the Jump when I touch a Physics 2D Collider from above?

This is my 2D Jump Script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerJump : MonoBehaviour {
 
     Rigidbody2D rb2d;
     public float jumpHeight;
 
     void Start () {
         rb2d = GetComponent<Rigidbody2D> ();
     }
     
     void Update () {
         //Jump according to Input:
         rb2d.AddForce(new Vector2(0, (Input.GetAxis ("Jump")) * jumpHeight * Time.deltaTime ), ForceMode2D.Impulse);
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by MT369MT · May 31, 2018 at 06:21 PM

Hi, I tried to create a little script for a jump with limited time and also ground check but I am not sure if it is what you want. First of all what do you use for jumping? a Button or GetKeyDown or GetKey? Anyway I used GetKey with space bar. Be sure to create a tag "Ground" and assign it to the ground.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerJump : MonoBehaviour {
 
     public Rigidbody2D rb2d;
 
     public float JumpForce;
 
     public float MaxTime;
     public float CurrentTime;
 
     public bool Grounded;
     public bool CanHoldJump;
 
     // Use this for initialization
     void Start () {
 
         rb2d = GetComponent<Rigidbody2D>();
 
         JumpForce = 30;
 
         MaxTime = 0.25f;
         CurrentTime = MaxTime;
 
         Grounded = true;
         CanHoldJump = true;
 
     }
     
     // Update is called once per frame
     void Update () {
 
         if (Input.GetKey("space") && CanHoldJump == true)
         {
             if (CurrentTime >= 0)
             {
                 rb2d.AddForce(Vector2.up * JumpForce * Time.deltaTime, ForceMode2D.Impulse);
                 CurrentTime -= Time.deltaTime;
             }
         }
         else if (Grounded == false)
         {
             CanHoldJump = false;
         }
 
         if (Grounded == true)
         {
             CurrentTime = MaxTime;
         }
 
     }
 
     private void OnCollisionStay2D(Collision2D collision)
     {
         if (collision.gameObject.tag == "Ground")
         {
             Grounded = true;
             CanHoldJump = true;
         }
     }
 
     private void OnCollisionExit2D(Collision2D collision)
     {
         if (collision.gameObject.tag == "Ground")
         {
             Grounded = false;
         }
     }
 }


Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image $$anonymous$$ · May 31, 2018 at 07:04 PM 0
Share

I use the "Jump" Button. To which button or $$anonymous$$ey the Jump Button is mapped to, can be changed in the Edit $$anonymous$$enu under the Project Settings under Input. It can be the Space Bar, or the W or Up Arrow $$anonymous$$ey, or an Joystick, or Shoulder Button, even the $$anonymous$$ouse Wheel or for some Computer $$anonymous$$ice, even the 3rd or 4th $$anonymous$$ouse Button. Or even the Windows Logo $$anonymous$$ey, to annoy the Players with the Start $$anonymous$$enu (what I don't want).

avatar image MT369MT $$anonymous$$ · May 31, 2018 at 07:28 PM 0
Share

Sorry I almost never use axis. Use new Vector2(0, Input.GetAxis ("Jump")) ins$$anonymous$$d of Vector2.up. and delete Get$$anonymous$$ey("space") and it should work.

avatar image $$anonymous$$ · Jun 02, 2018 at 04:19 PM 0
Share

@$$anonymous$$T369$$anonymous$$T I forgot to tell you: The Player Sticks under Roofs while the Jump Button is held down. Also for Walls, where the Player not only sticks there when the Jump Button is held down, but also builds up $$anonymous$$omentum and Jumps crazy high when the Wall stops. And he only stops at the Next Physics Collision. When nothing is in the Way, he even goes off Screen (At least when the Levels aren't very vertical).

avatar image $$anonymous$$ $$anonymous$$ · Jun 03, 2018 at 04:12 PM 0
Share

@$$anonymous$$T369$$anonymous$$T I now asked a new Question about this: https://answers.unity.com/questions/1513824/how-to-stop-player-sticking-on-walls-and-roofs-whe.html

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

89 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

CS1525 unexpected symbol thisTranslate 1 Answer

Player can jump on invisible non ground items 1 Answer

how to make bots stable? ,how to change bots movement? 0 Answers

Trouble with Jumping Algorithm 1 Answer

,Switching 2D platformer from x.y to z,y 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges