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Question by CrilleStyles · May 11, 2014 at 04:53 PM · c#javascript

Minecraft styled death?

How do I make a death animation and then the object disappear and then it plays particles on the spot where it died?

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avatar image calmcarrots · May 11, 2014 at 06:40 PM 1
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You just answered it yourself. $$anonymous$$ake a death animation, destroy the player object, then put a particle system on the spot he died.

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Answer by ANGRYSH4RK · May 11, 2014 at 06:46 PM

The following is a SUPER simple example of how you would do it, you could get a little more sophisticated by using different animations and movements with LeanTween.

Try using LeanTween and do the following:

 public GameObject player;
 
 LeanTween.rotate(player, new Vector3(90f,0f,0f), 1.5f);

To have it disappear the easiest way would be:

 public GameObject player;
 
 Destroy(player);

After the LeanTween animation has finished.

As for the particles,

  1. Create an Empty Game Object.

  2. Add these components, [Ellipsoid Particle Emitter, Particle Renderer, Particle Animator]

  3. Set ellipsoid particle emitter to one shot:

List item

Play around with and tweak the particles until you get the desired effect.

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Answer by Hachley · May 11, 2014 at 06:45 PM

The sequence in one script would be: Make the gameobject play death animation>spawn all the particles/drop items>delete the gameobject. I seriously suggest you learn programming js/c# before trying to make anything in Unity, after that learn this and then you'd think twice before asking questions with enormous magnitude to them.

I suggest you to learn Java(it's like javascript) since it's easier at start than c#, and here is a good place to start.

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