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Question by Afassolas · Apr 27, 2014 at 04:33 AM · 3d modelsimportingimporting assetssubmissioncreate a texture

Does the Asset Store accept FBX models with embedded media?

I have created 20 models in Maya which all have been exported to Unity as FBX files with the embedded media option checked. The models were imported fine and I was able to work with them and make prefabs.

Later I wanted to submit them to the asset store for sale. I was getting error message for every model saying that they could not be used because they have the textures embedded to them!

Can anyone help me ? I don't want to export each model without textures and then create materials for each one of them in Unity and apply them to the models. Is there a work around ?

Thanks for the time.

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avatar image nastasache · Apr 27, 2014 at 09:11 AM 0
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I experienced the same with a $$anonymous$$aya model I have from a third party collaborator. I don't know $$anonymous$$aya and how the textures are embedded as media into model. I received the error from Unity when I tried to submit the project and I simple removed files Unity talking about (a folder with .fbm extension) and I resubmit project successfully, with the model textures appearing correct in the final asset package (materials and textures folders staying in place along of model fxb file; for me, looks .fbm folder is redundant and doing nothing since you have textures files copied under a Texture folder prior to import FBX file). $$anonymous$$ay this help.

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