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Is there an easy way to consume mouse/keyboard input events?
I want to cosume input events when a player performs certain action like clicking OK button on GUI to prevent other GUI/Game elements from responding to the event.
Wrapping Unity's Input class with my own custom class might work but it sounds awkward as I'm using lots of store assets and I will need to replace all the Input usage in every script.
Is there any easy way to consume input event?
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