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Question by Masono02 · Jul 18, 2016 at 06:31 PM · blender-exporting

My player keeps falling through my terrain and I dont know why

I made a low poly terrain world thing in Blender. I saved it and Imported it into Unity, but when I put in the FPS controller. It kept falling right through it. MInd I am new to Unity so this could be real obvious. If you know the answer to fixing this please tell me.

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Answer by tpetersen125 · Jul 21, 2016 at 12:11 PM

I experienced a problem like this before. For some reason, Unity would not update the newly edited parts of my terrain to have a collider unless I saved the project first. I would give that a try. I would also try what anchampala said as well. Also, make sure that your character is both Kinematic and has some sort of collider attached.

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Answer by Charmind · Jul 19, 2016 at 03:49 PM

  1. Add Mesh Collider and select convex to ground.

  2. if doesnt work make sure your character is not kinematic.

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Answer by nikoyal · Jul 19, 2016 at 08:04 PM

Check the Gravity box

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Answer by anchampala · Jul 20, 2016 at 02:23 PM

did you click the generate collider in your terrain?alt text


screenshot-1.png (16.9 kB)
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