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Question by Shippety · Apr 26, 2014 at 02:28 PM · blender-exportingblender animation

Problems importing blender animations into Unity

I have a simple animation of an exploding cube, that I made with blender. I set up the animation in blender, and then exported it as a .fbx file into unity. When I look at the cube in the editer on the right, I see what I would expect to, exept when I try to play the preview, nothing happens. It goes throught the animation but nothing moves! When I put the prefab into the unity 3d editer, and click play, the cube just stands still. Anyone know how to fix this!?

Sorry if the description was a little long - Pie Lord

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avatar image getyour411 · Apr 26, 2014 at 02:30 PM 0
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Does your cube have an armature?

avatar image Shippety · Apr 26, 2014 at 03:13 PM 0
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Well.. no. How would I add one, and what do they do? I'm pretty new to blender and all of this.

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