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Why are some of my animations not getting imported?
I have a character that I made some animations for where some of the animations are simple two frame animations where I have a bone stretched to an extreme. For some reason when I import the fbx for the character into unity these sort of animation don't get imported. Does anybody know what I might be doing wrong?
Answer by OllyNicholson · Aug 21, 2014 at 02:37 PM
I believe non-uniform scaling is only supported with Generic rigs - check your rig type for the imported asset in the project pane/inspector.
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