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Question by
siddharth3322 · Feb 25, 2014 at 09:52 AM ·
texturespriteunity4.3
Atlas size based on sprite
I want to ask several general questions about texture atlas size for 2d game development.
For example, I have a sprite of size 1024x600 pixels. Then I create a sprite from it then what is the size of texture atlas 1024x1024 or 1024x600 pixels?
I have heard that we have to always use texture with power of two. Then what advantage we have gain from it?
If I use power of two background then how it gets fit on the device screen?
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