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Shader Replacement Error
I was finding out how to add depth of field in Unity Free, and it is very hard. I downloaded this "Shader Replacement" in the asset store because stated that it has a simple Depth-of-Field implementation. When I imported it and opened the scene "Glowing Things", it shows an error. Here is the error:
Attempting to release RenderTexture that were not gotten as a temp buffer UnityEngine.RenderTexture:ReleaseTemporary(RenderTexture) FunkyGlowingThingsEffect:OnDisable() (at Assets/Glowing Things/FunkyGlowingThingsEffect.js:72)
Did I opened the right scene? Is this the one that can show me depth of field? If yes, how can I fix the error? Or are there other ways to add depth of field on unity free? Help please.
RenderTextures are a pro-only feature, so it appears that "Glowing Things" is pro only.
oh really? I thought that this "Shader Replacement" could work for unity free? Do you know other ways to do Depth-of-field?
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