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Question by
programmrzinc · Apr 25, 2014 at 11:42 PM ·
gameobjectnavmeshcolliders
Keep NavMesh agent from entering destination gameobject
I have a navmesh and it continues to enter the GO. I want it to hit the gameobject , ( and maybe bring a notification that it has touched the GO), and not actually enter inside the gameobject. Is this possible, and can you point me in the right direction?
Colliders are not working.
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