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Some basics
Hi Unitiers
Couldn't see a newb forum section so thought I'd ask here.
I'm currently creating stills and animations in Blender to be used for teaching.
As I think interactive is the way to go though ongoing I'm thinking of investing in Unity Pro.
In terms of my goals: I'm not looking to create anything too fancy or complex in terms of object interactions etc (yet!), or have particularly special lighting or materials.
The sort of thing I'd be aiming for would be something not much more complicated than this. https://skfb.ly/ytLC
I'd be keen to just use the materials from Blender cycles render engine and be able to add text (either as objects or with Unity GUI) to display anatomical landmarks for instance, and be able to spin the object round in 3D. It'd be nice if the text moved with the object so that it was always facing the camera no matter what angle you'd be looking at it from too (unlike the sketchfab example above)
It'd be also useful to have some text pop up that the user can expand or minimise for instance as well, either at a set point during the animation or via the interface. Perhaps the ability to hide or show different layers (objects) would be cool too.
My questions.. 1. possible? (looking at the showcase reel I think definitely so!) 2. how long would it take for a complete newb to get a grip of and start producing these things (I'm pretty savvy tech wise but have no programming experience) 3. if my Unity licence were to expire do the assets become Unity property? Or it's just they can't be used as Unity assets anymore? I'm wondering if I'm singing myself into a lifetime of the Pro licence to keep the copyright..
Thanks in advance!
What I see in your link can be done (including text-to-camera orientation) even with Unity3D free edition; I think you can reproduce yourself the scene in the link, with Unity, in about a week, looking for code example on Unity community; you have to learn a bit how code is working in general, but that's very easy.
Thanks natasache. And if I imported the initial models from Blender would be a bit quicker? Or would it take about a week just even to set those up?
Only reason I was talking about the Pro version would be so that I could use them commercially down the line..
Importing from Blender is very easy, too. It's take seconds. Export your model as FBX (without animation if not have animation), create a folder named Textures under Unity Assets folder, copy textures there, than copy the FBX in the same folder where Textures is. Unity will recognize and prepare it automatically; Unity will create also automatically the $$anonymous$$aterials folder. Some adjustments you may need for example to change the shader on Unity for transparency, but it's intuitive.
Answer by arumiat · Apr 25, 2014 at 02:07 PM
Okay! I think it's time I got the free version and started playing around!
Thanks for your help