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Question by Kulomin · Apr 27, 2012 at 01:24 PM · playernetworkservernetworkview

[Network] Authorative Server for MMO

Hey there!

I am currently making an mmo for fun :D The problem is the following...

I built the player prefab so the player determines if he can cast spells etc himself(non authorative). There are 2 network views on the player prefab: -one for the transform -one for the player-script(serializes health)

How can i make it possible that the transform is still controlled by the player, but the player script is controlled by the server?

Thanks in advance!

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