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Question by
rathinkothiya · Nov 26, 2018 at 09:12 PM ·
audioaudiosourceaudioclipaudioplayaudio clipping
play audio from frequency and amplitude file
So, I have a .dat file which consists of time and amplitude. I want to play the audio from that given array of amplitude vs time in unity. Is it possible in Unity? I want this to use in a game in which continues changes in amplitude is required during runtime.
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