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Boxcoliders can't connect
I've created 2 objects: ground and a person, then I added to each of them boxcoliders, and a rigidBody to person. So when I start my game, the person don't fall on the ground untill the end(don't connet with the ground). Why? Plese help :)
Answer by jijigri · Jun 02, 2019 at 11:12 AM
Is it a 2D game or a 3D one? In any way, you could try setting the RigidBody's collisions detection to "continuous", that might fix your problem
Are your colliders and your RigidBody 2D too? Because if your colliders are 3D, you'd have to make sure they are positioned in the same Z axis as your player. Also, you may have enabled "Is Trigger" by mistake.
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