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Unity 5.0.2 iOS Build Having GUI Errors When Loading Level
I recently updated Unity from 4.6 to 5.0.2. After building my one level for Xcode I tried to run the level on my iPhone 5 (running iOS 8.3). At first it ran fine. After the game was "over" it successfully loaded the restart GUI options:
When I restart the game with the restart GUI.Button, I get these strange graphics (restarting is caused by Application.LoadLevel(Application.loadedLevel) :
I'm not sure what is going on here. The only thing which I think could be causing it would be the fact that I upgraded Unity or that I changed the bundle identifier from like com.banditdev.name1 to com.banditdev.name2 .
It should be noted that the game runs perfectly on Android when built with old or new Unity. The game ran just fine on iOS until the Unity upgrade/identifier change.
Any help is greatly appreciated! Thanks,
Andrew, Bandit Development, developer of Jetpack Star for iOS and Android: https://play.google.com/store/apps/details?id=com.banditdev.jetpackstarlite https://itunes.apple.com/us/app/jetpack-star-lite/id955226184?mt=8
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