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Question by YuuShanderia · Apr 24, 2014 at 12:01 PM · guitexturelerpmove

How to move a texture created from GUI.DrawTexture

Hi everyone !

Just as the title says, I'm having problems moving a Ship Texture on the screen. Normally for game objects, we can use Vector3.Lerp(). However, I think this method doesn't work for textures in 2D. So, is there any way this can be done ? Thanks a lot in advance !

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Answer by HarshadK · Apr 24, 2014 at 01:42 PM

You can do this using Vector3.Lerp.

You can set two Vector3 for startPosition and endPosition. For this startPosition and endPosition set z value to be zero.

Then you can lerp between these two Vector3 values.

You can then provide values of your new position achieved after Vector3.lerp to the rectangle of your GUI.DrawTexture as newPos.x and newPos.y for x and y position of the rectangle.

Here's is a script that moves a GUI.Button but you can use the same for GUI.DrawTexture.

 Vector3 startPos = new Vector3(10,10,0);
 Vector3 endPos = new Vector3(200,200,0);
 Vector3 pos = new Vector3();
 
 float damping = 1f;

 void OnGUI() {
     pos = Vector3.Lerp(startPos, endPos, damping*Time.time);
     GUI.Button(new Rect(pos.x, pos.y, 100, 50), "Demo Button");
 }
 

Let us know the outcome.

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avatar image YuuShanderia · Apr 25, 2014 at 07:46 AM 1
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That worked ! Thank you very much !

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