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Question by rocket350 · Apr 24, 2014 at 10:14 AM · c#class instancepublic static

Add a extension method to the class Application

I would like to create a extension method call ReloadLevel() for the class Application. I tried this:

 public static void ReloadLevel(this Application app){
     app.LoadLevel(app.loadedLevel);
 }

It gives me an error(which doesn't suprise me):

  Static member `UnityEngine.Application.loadedLevel' cannot be accessed with an instance reference, qualify it with a type name instead

I tried it with this:

 public static void ReloadLevel(this Application app){
     Application.LoadLevel (Application.loadedLevel);
 }

But when I call the method with Application.ReloadLevel(), it gives me a error again:
UnityEngine.Application' does not contain a definition for 'ReloadLevel'
What am I doing wrong?

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Answer by vexe · Apr 24, 2014 at 10:19 AM

You don't create extension methods to call them statically - They need an instance to operate on so you call them via that instance.

 public static void Reset(this Transform t)
 {
    t.localPosition = Vector3.zero;
    t.localRotation = Quaternion.identity;
    t.localScale = Vector3.one;
 }

 // Somewhere else...
 player.transform.Reset();

In your case, it doesn't make much sense to create an extension, because you don't create instances of Application - instead, you should just create a Utils class and have all your utility/helpers-related stuff there.

 public static class Utils
 {
     public static void ReloadLevel()
     {
         Application.LoadLevel(Application.loadedLevel);
     }
 }

For more information.

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