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Question by Noah-1 · Mar 12, 2011 at 07:46 AM · erroriosiphonexcode

Problems Unity to Xcode?

Hey guys I have finally finished my first game for the iphone and I am going to build and run it but I am really scared because Ive heard that sometimes when you pack your Unity projects from Unity to Xcode they usually have tons of errors.

If this happens to me should I rebuild my project or I should try to correct the errors in Xcode?

I currently have Unity iPhone 1.5 but my Xcode version is newer, it is 3.2.4 Unity 1.5 just give me the option for older versions of Xcode like 3.2.1, should I set it to Unknown?

Thank you any help is Really aprreciated and RATED.

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Answer by Eric5h5 · Mar 12, 2011 at 08:19 AM

If you've never run the game on the device, it's highly unlikely that you're finished. You should really be making regular builds during the development process, because running on the computer won't tell you anything about actual performance.

In any case, there are usually only errors if you do something wrong. Upgrading Unity in the middle of a project is not normally recommended, but Unity iPhone 1.5 is so outdated now (over 1.5 years old!) that you're going to have some difficulties with newer devices. 1.7 is the best you can do without paying an upgrade fee, but getting Unity 3 would be a good idea.

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avatar image Noah-1 · Mar 12, 2011 at 04:04 PM 0
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So unity 1.7 is free?

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Answer by Jaap Kreijkamp · Mar 12, 2011 at 08:24 AM

It's worth at least to update to the latest point release (1.7.something?) before going to build stuff in xcode. The build process is supposed to go painless, but unfortunately it's not always the case. Normally you shouldn't really touch the xcode files, when things go wrong with compiling, try clean project and rebuild or even throw away the complete xcode project and have Unity rebuild it. Sometimes you get nasty compile/link errors that mysteriously disappear when you reshuffle your code a bit.

Basically, just give it a go, it's difficult if you're not used to xcode, there's quite a lot of steps to be undertaken to complete a build from Unity to an installed iOS app, but many before you have succeeded. You could always try find people nearby that could help through the Unity forums.

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