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Question by RNVitter · Apr 24, 2014 at 06:37 AM · camera

Spawning Enemies off the screen w/ scrolling background

I am working on a 2D sidescroller, the player is on the left and I want to asteroids to spawn off screen on the right. I have script for a scrolling background and a script for random spawning, but I cannot figure out a way to make it so that the asteroids continuously spawn off screen. using UnityEngine; using System.Collections;

Spawning Script

 public class GameController : MonoBehaviour {
 
     public GameObject hazard;
     public Vector3 spawnValues;
     public int hazardCount;
     public float spawnWait;
     public float startWait;
     public float waveWait;
     
     void Start ()
     {
         StartCoroutine (SpawnWaves ());
     }
     
     IEnumerator SpawnWaves ()
     {
         yield return new WaitForSeconds (startWait);
         while (true)
         {
             for (int i = 0; i < hazardCount; i++)
             {
                 Vector3 spawnPosition = new Vector3 (Random.Range (-spawnValues.x, spawnValues.x), spawnValues.y, spawnValues.z);
                 Quaternion spawnRotation = Quaternion.identity;
                 Instantiate (hazard, spawnPosition, spawnRotation);
                 yield return new WaitForSeconds (spawnWait);
             }
             yield return new WaitForSeconds (waveWait);
         }
     }
 }

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avatar image Andres-Fernandez · Apr 24, 2014 at 06:45 AM 0
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Have you tried setting the SpawnValues.x to somewhere higher than Screen.size? I'm not sure if it works tho, I haven't tried.

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Answer by robertbu · Apr 24, 2014 at 06:47 AM

An easy way to make this happen is to use Viewport coordinates. Viewport coordinates go from 0.0 in the lower left, to 1.0 in the upper right. So you can use a 'x' value of line 1.1 for off screen creation. So you would do something like this:

 Vector3 pos = Vector3(1.1, Random.value, someValue);
 pos = Camera.main.ViewportToWorldPoint(pos);

'someValue' is the distance in front of the camera to spawn the object. Note I'm a bit confused by your code now since it spawns at random on the 'x' axis but has a fixed 'y' and 'z' position for spawning.

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