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Question by
hern · Apr 24, 2014 at 07:16 AM ·
touchdestroyrandom.rangeinsantiate
problem Insatiate and destroy auto
Hi I have problem for Insatiate and destroy auto.I'm tire this code
void Awake() {
size = 1;
size1 = 1;
conDB.OpenConnect ();
}
void Start () {
spawning ();
}
// Update is called once per frame
void Update () {
if (Input.touches.Length <= 0) {
} else {
for (j = 0; j<Input.touchCount; j++){
if (Input.GetTouch(j).phase == TouchPhase.Began) {
RaycastHit hit;
Ray ray = Camera.main.ScreenPointToRay (Input.GetTouch(j).position);
if (Physics.Raycast (ray, out hit)) {
if (hit.collider.tag == "Floor") {
Debug.Log ("MISS");
count++;
insert ("Size Right :" + size, "MISS" + count, spawn_position + "", hit.point + "");
insert ("Size Left :" + size1, "MISS" + count, spawn_position + "", hit.point + "");
if (count == 5) {
destroyer();
count = 0;
spawning ();
}
} else if (hit.collider.tag == "Item") {
insert ("Size Right :" + size, "CORRECT", spawn_position + "", hit.point + "");
destroyer();
} else if (hit.collider.tag == "Item1") {
insert ("Size Left :" + size1, "CORRECT", spawn_position + "", hit.point + "");
destroyer();
}
}
}
}
}
}
void spawning(){
rand = Random.Range (1, 4);
if (CountA == 15) {
A = false;
rand = 2;
}
if (CountB == 15) {
rand = 1;
B = false;
}
if (A == false && B == false) {
endgame();
}
if (rand == 1) {
CountA++;
if (CountA <= 15) {
spawnPA ();
}
}
if (rand == 2) {
CountB++;
if(CountB <=15){
spawnPB ();
}
}
if (rand == 3) {
CountA++;
CountB++;
if(CountA <=15 || CountB <=15){
spawnPC();
spawnPCC ();
}
}
}
void spawnPA(){
location = spawnA;
temp_spawn = Instantiate(Button,location.position,location.rotation)as GameObject;
if (usedNumbers.Count <15) {
while (usedNumbers.Contains( size )) {
size = Random.Range (1, 16);
}
}
Debug.Log ("Number0 :"+size);
usedNumbers.Add( size );
resize = startsize - (size * 0.2f);
temp_spawn.transform.localScale = new Vector3 (resize, resize, 0);
temp_spawn.transform.tag = "Item";
}
void spawnPB(){
location1 = spawnB;
temp_spawn1 = Instantiate(Button1,location1.position,location1.rotation) as GameObject;
if (usedNumbers1.Count <15) {
while (usedNumbers1.Contains( size1 )) {
size1 = Random.Range (1, 16);
}
}
Debug.Log ("Number1 :"+size1);
usedNumbers1.Add (size1);
resize1 = startsize1 - (size1 * 0.2f);
temp_spawn1.transform.localScale = new Vector3 (resize1, resize1, 0);
temp_spawn1.transform.tag = "Item1";
}
void spawnPC(){
location = spawnA;
temp_spawn = Instantiate(Button,location.position,location.rotation)as GameObject;
if (usedNumbers.Count < 15) {
while (usedNumbers.Contains( size2 )) {
size2 = Random.Range (1, 16);
}
}
Debug.Log ("Number0 :"+size2);
usedNumbers.Add( size2 );
resize = startsize - (size2 * 0.2f);
temp_spawn.transform.localScale = new Vector3 (resize, resize, 0);
temp_spawn.transform.tag = "Item";
}
void spawnPCC(){
location1 = spawnB;
temp_spawn1 = Instantiate(Button1,location1.position,location1.rotation) as GameObject;
if (usedNumbers1.Count <15) {
while (usedNumbers1.Contains( size3 )) {
size3 = Random.Range (1, 16);
}
}
Debug.Log ("Number1 :"+size3);
usedNumbers1.Add (size3);
resize1 = startsize1 - (size3 * 0.2f);
temp_spawn1.transform.localScale = new Vector3 (resize1, resize1, 0);
temp_spawn1.transform.tag = "Item1";
}
void destroyer(){
Destroy(temp_spawn);
Destroy (temp_spawn1);
spawning ();
}
I don't know when my rand == 3 it go to spawnPC();and spawnPCC(); sometime when I touch it create object and then it destroy auto help me pls my Englisg is bad so sorry hope you understand.
Comment
That's an awful lot of code. Is there any way you can narrow it down to just the relevant sections?
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