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.blend File not importing right
When I import my blender file for a map, it has the Prefab symbol and i cant see the item when loaded into Unity, Does anyone know what/if i did anything wrong?
Did it import properly if you try to export in in Blender as for example fbx? If that's the case i would recommend you to update your Blender.
no, when i import it as an FBX, OBJ, etc. they just do the same thing.
Answer by HeavyPepper · May 13, 2013 at 04:22 AM
Not sure what versions you have but when using Blender 2.6 with Unity 3.5.6 click Save As and select Save Legacy Mesh Format. Unity will read your .blend file in this case.
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