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Question by MichaellaM · Dec 10, 2014 at 02:28 AM · c#2dflipflyingclick to move

How to flip a 2D character depending on the screen position where I click?

I'm making a 2D game in space, with heroes that fly. When I click in a position, he goes to there flying. But how can I flip it when I send it to an opposite position that I sent the last time?

I don't know if I'm explaining correctly... It's a little hard to express, but I can drawing something if needs.

That's the part of my script that's move the character and that's flip it:

     void Update () {
 
         if (Input.GetMouseButtonDown(0)) {
             target = Camera.main.ScreenToWorldPoint(Input.mousePosition);
             target.z = transform.position.z;
             }
 
 
 
         transform.position = Vector3.MoveTowards
             (transform.position, target, speed * Time.deltaTime);
     }    
 
     void Flip ()
     {
         // Switch the way the player is labelled as facing.
         facingRight = !facingRight;
         
         // Multiply the player's x local scale by -1.
         Vector3 theScale = playerGraphics.localScale;
         theScale.x *= -1;
         playerGraphics.localScale = theScale;
     }
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Answer by MiniFish · Dec 11, 2014 at 09:20 AM

you can always check the x position of your input against the x position of your hero, then do your logic according to that result.

something like this

 // input position
 target = Camera.main.ScreenToWorldPoint(Input.mousePosition);
 
 if(target.x < hero.x) // input X position is less than hero x position ,thus you clicked on hero's left side
 {
     if(facingRight)
     {
         Flip();
     }
 }
 else if(target.x > hero.x) // same as above, but this time inpus is bigger than hero's position, meaning you clicked on hero's right.
 {
     if(!facingRight)
     {
         Flip();
     }
 }
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