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Question by
YossiHorowitz · Oct 31, 2017 at 09:50 PM ·
animationanimationsmonobehaviouranimationclip
Playables animation start delay
I'm using AnimationClipPlayable
, AnimationMixerPlayable
, and AnimationPlayableOutput
to play an AnimationClip
, but the character is remaining in their t-pose for what looks like a single frame after I kick the animation off. Anyone have any advice? Thanks in advance!
Edit: I'm starting the animation from inside a coroutine, and the Unity manual says "Normal coroutine updates are run after the Update function returns." This is a strong clue about what's going wrong.
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